Effect of the Gaming Industry on the Culture of the Organization
This report, it is critically evaluated how the Gaming Industry affects the culture of organizations. ‘The culture of the organization is the broad term in which the employees work and achieve common goals and objectives. By developing the proper plans and boosting strategic changes, the gaming industry affects the performance of businesses.
With the rise of social media gaming platforms, the organization’s culture changes as the person plays for fun or earns money. ‘Different gaming platforms affect the attributes and the key methods of the broad terms as the clear or reliable changes.
Gaming has even fostered culture around the world. Nintendo, Ubisoft, Electronic Arts, Epic Games, and Activision Blizzard are the gaming industry organizations that are affected by the change of policies and the key factors of the industry.
This project defines the role of industry in the culture of the organizations and its impact on strategic decisions as well as ethical conduct The strengths and functions of the business are also affected by the change in the gaming industry.
These practices and policies depend on ethical conduct as required in the given or efficient values. There is a Schein cultural model and Carroll’s model of CSR are defining in this report to evaluate the impact of industry on organizational culture.
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Effect of the Gaming Industry on the Culture of the Organization:
The industry of gaming has changed over time, and so has culture as well as society with it. There are various platforms on which an individual can game for fun and earn real money. ‘The gaming industry has fostered cultural communities and connections through the meeting of organizations around the world . Nowadays, the gaming industry is very profitable due to having more users and higher demands. The organizations use advanced technologies to develop vibrant games for society and gamers.
‘Due to cutting-edge technology, the gaming industry affects the organization’s culture and leads its economic forums. The variations in the gaming industry affect the creation and maintain the unique identity of the form; that’s why the company provides the proper organizational culture plan. ‘It creates a culture of engagement, enhances the employees’ productivity towards better decisions, and maintains reliable policies very well.
These practices and activities lead to better change and impact the culture of the organizations. ‘The gaming industry develops proper communication among business organizations to generate a positive culture and raise the strategic flow. ‘Ubisoft, Nintendo, Electronic Arts, Epic Games, and Activision Blizzard are the key gaming organization that she has different strategies for organizational success that varies towards the strategic plans and adopt clear practices very well.
According to the Schein’s cultural model, the gaming industry develop the artifices, values, and the shared assumptions that affect the culture of the organizations. The artefacts refer the visibility of gaming industry in terms of positive culture.
The Epics games, Electronic Arts, and different other gaming organizations has strong values with the shared assumption to fulfil the needs and demands of the associated people.
According to the Pyramid of Corporate Social Responsibility, there are four legal responsibilities of the gaming industry that affect the performance of the organizations. The philanthropic, ethical, legal, and the economic responsibilities are fulfilled by the gaming organizations to improve its culture as well as their level of reputations. These responsibilities help to minimize the cost and reach more number of user by improving the culture of the company.
Impact the Strategic Decisions and Ethical Conduct:
The gaming industry impacts the gaming company’s strategic decisions that build true success and determines the advanced strategies. ‘The findings seem to change the disposition and the professionals within the organization. With strategic plans and building the best value, the gaming industry demands an increase that observes the strategic tools and ensures reliable variances.
‘The gaming industry has higher demand in the global market and determines the variable changes as it prefers the objectives . Considering the organizational attention through the ethical misconduct to follow the strict code of ethics to maintain the license to operate and provide for honesty as fair dealing and responsibility.
The gaming organization shows ethical behaviour in the context of strategic decision-making that it follows in the future. ‘The games must be developed according to the moral codes and obtain the key policies very well. The main public concern regarding the overall success tools varies as the greater and transformed operations very well that build the advanced decisions or core practices.
‘To develop ethical decisions and maintain better goals, the industry of ethics becomes increased. The ethics outlined the applied framework and the decision with the problem-solving skills and the entire decision-making.
Conclusion and Recommendations:
‘The gaming industry is a widely expanding and reliable industry that expresses clear and specific changes toward the best decisions’. All the forms and functions of the business deal with strategic change and boost the organized goals. The gaming industry impacts the culture of the organization.
‘Epic Games, Electronic Arts, and different other business or gaming organizations whose culture is affected by the gaming industry towards the strategic change and implement the reliable parts towards the clear change. There are two models related to the culture are defined in this report. The Schein and Carroll’s pyramid models are discussed with their entire components related to the gaming industry.
‘Gaming organizations should develop a positive culture under the ethical consideration and guidance of the industry. ‘Organizations should develop teamwork to rerate the innovative ideas of gaming and build better practices as it obtains the best techniques.
‘The gaming industry should develop communication between the gaming companies and the users that entirely communicate their demands and requirements. This industry changes the whole world and observes the most strategic ways as it admires the resources and obtains the preferred progress. ‘The development of ethical conduct also improves the culture of gaming within the industry.